Is Half Sword Early Access Worth Your $20?
An honest review of what works, what's broken, and who should buy right now vs. wait.
After hundreds of hours in the demo, Half Sword has finally hit Early Access – but launched to mixed reviews on Steam. After extensive testing, here's my honest breakdown of whether it's worth your money right now.
What Half Sword Got Right
Visual Overhaul & Graphics
The first thing you'll notice is the new paint job. The game looks genuinely impressive now with:
- New lighting system that transforms atmosphere
- Upgraded textures across the board
- Character variety – different body types, hairstyles, and cosmetics
- The "Willies" (NPCs) now look distinct with varying brolic builds
New Maps with Unique Gameplay
Early Access introduces several new maps, and they're not just cosmetic changes – each affects gameplay differently:
🗺️ Map Breakdown
- • Forest Map – Stunning at sunset, features height differentials requiring tactical positioning
- • Slums Map – Wet mud causes constant slipping (frustrating but intentional!)
- • Alleyway Map – Environmental kills possible (barrels on heads!)
Environmental Kills!
You can pick up almost any object on the map and use it as a weapon – candlesticks, barrels, anything. Pro tip: Watch out for beehives – they can kill you too!
New Weapons & The Flail
There's a massive new weapon variety, including different tiers of existing weapons and completely new additions. The standout is definitely the flail.
Immersive New Animations
The new hit reaction animations add incredible immersion:
- Hit someone in the throat with a chain shot? They'll grab their neck and choke
- Kick someone in the groin? They double over in pain
- Every reaction feels visceral and believable
New Progression System
The biggest addition is the new gameplay loop, similar to "We Who Are About to Die":
- Create your character using the new character creator
- Accept fight contracts – win to earn money, lose and forfeit your bet
- Contract types range from 1v1 duels to 2v2 to carnage modes to boss fights
- Win tournaments to advance through tiers
- Complete enough tiers to finish the game
Crafting & Equipment Management
Your Tavern hub now includes:
- Merchants for buying/selling gear
- Mercenaries you can hire for team battles
- Crafting system for custom weapon builds
- Deep character customization – apply any armor piece to your Willie
- Equipment insurance – protect your best gear from death loss
Crafting Warning
Always use the "Practice with Weapon" option before finalizing your craft. You can completely screw up a weapon and make it unusable!
What's Currently Broken
Optimization Is Terrible
This is the elephant in the room. The number one issue with any game is people being able to actually play it, and right now:
Current State:
- • High-end PCs that run everything are struggling
- • Midline GPUs (3080) are getting ~30 FPS
- • Minimum spec PCs are getting absolutely fried
- • Some players feel like their PC is about to explode
Historical Context
Every version of Half Sword (itch.io, demo, and now EA) has struggled with optimization at launch. The devs have always fixed it within 1-2 weeks. Expect patches soon.
Combat Feels Different (Worse?)
If you spent hundreds of hours in the demo like me, you'll immediately notice the combat feels completely different:
- Weapon handling is way more clunky and imprecise
- Stabbing mechanics feel terrible – you used to be able to twist for half-stabs, now it requires full swings
- Parrying is broken – blocks don't stop momentum, swings go straight through to hit your chest
- Longsword combat (previously the main draw) feels completely gutted
Developer's Direction
The game currently feels more like a goofy gore simulator than the technical sword fighting experience it was. This might be intentional – or might get patched.
Physics Overhaul Issues
The physics changes aren't all positive:
- You get knocked down extremely easily – even by hitting small pebbles
- Damage is inconsistent – some weapons barely touch you and body parts go flying
- The overall feel is less technical, more chaotic
Sandbox Mode is Gutted
If sandbox was your main mode, prepare for disappointment:
❌ What's Missing from Sandbox
- • No choosing game types
- • No choosing opponent types
- • No map selection (basic feature!)
- • Limited to just Carnage or 1v1
- • Can't get custom fights with specific equipment
The demo sandbox with a custom character creator would have been perfect. Instead, we got a stripped-down version.
Who Should Buy Now
✓ Buy If You Are...
- A Long-time Follower: If you've followed Half Sword from itch.io to demo to now, you know the devs do "two steps back, three steps forward." They're madmen who made something great – trust the process.
- Looking for Crazy Fun: Even broken, Half Sword delivers epic hilarious moments. Accidentally killing yourself with a beehive or falling off the Slums map edge creates memories no other game can.
- Investing in Potential: You're buying into what this game will become, not what it is right now. It'll likely be the sword simulator we're all hoping for.
Who Should Wait
⏸️ Hold Off If You...
- Don't Have a High-End PC: Wait 1-2 weeks until Reddit/Discord reports that midline and lower PCs are running the game better. Several patches away from functional for most.
- Expect AAA Quality: If you're not used to Early Access jank – crashes, game-breaking bugs, lost progression – this will frustrate you.
- Can't Handle Content Update Issues: Almost every content update will break something. You'll need patience for the next few years.
Final Verdict
Half Sword Early Access is a rough but promising start. The vibes are still there – it's hella fun, super funny, and can be insanely frustrating all at once. That core loop of medieval chaos that keeps you coming back is intact.
But the optimization issues are real, the combat changes are controversial, and key features like sandbox mode feel neutered.
🎮 The Bottom Line
$20 for what's here now? Risky.
$20 for what it will become? Probably worth
it.
Source: YouTube Channel Stridah's Angels